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If you come away from these few paragraphs with one thing, let it be this: It really, truly isn't that at all.
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I went into this beta with a part of my brain expecting a Star Wars-themed skin for Battlefield 4. Between that and the third-person option, my early impressions of Battlefront are that of a strange, borderline-retro shooter that, excitingly, plays like virtually nothing else out there. There are other goofy things that feel throwback-y about Star Wars Battlefront - you pick up charges and powerups on the map from glowing blue holograms, you can't retrieve guns from fallen enemies, your equipment and abilities all have straight-up cooldown timers that don't reset between deaths - but none of them feel quite as anachronistic as the fact that you're encouraged to shoot from the hip.Īfter eight years of multiplayer shooters hewing closer and closer to the formula Call of Duty 4: Modern Warfare established in 2007, playing a game that encourages you to simply point at an enemy and pull the trigger feels legitimately fresh. Sure, zooming in with the left trigger might give you a better view of your enemies, but it in no way affects the accuracy of your weapons. What am I talking about, specifically? Well, for starters: there are no iron sights in Star Wars Battlefront. Yes, you can squeeze the left trigger to look down your scope, but as one of the load screen tooltips helpfully points out, this feature (mechanically speaking) doesn't do anything. This new Battlefront hearkens back to a different era of multiplayer shooter, before left-trigger-right-trigger gameplay and convoluted perk systems ruled the earth.
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Instead, when I say it reminds me of a PS2 game, I mean that philosophically. And I'm certainly not talking about the visuals.īattlefront is a gorgeous video game, and between the vast, extraordinarily busy skyboxes and the shower of sparks every time a blaster bolt strikes the environment, it's one of the best-looking sci-fi shooters of all time. Now, to be 100 percent clear, I don't mean that as a pejorative.
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That said, I put nearly four hours into the PS4 version of the beta yesterday afternoon - you can watch three and a half of them on Polygon's YouTube channel - and came out of it with one major thought: I can’t imagine that I’ll get tired of looking at it, though.Īs someone who doesn't have a ton of affection for Star Wars as a franchise, I'm probably coming into this game a bit more detached than most players.
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Star Wars Battlefront’s multiplayer beta contains the thinnest of slices of the final game, and it’s too dangerous to extrapolate from my first few hours how much I’ll enjoy the full experience. It does the universe graphical justice in a way this longtime fan of the galaxy far, far away has been fantasizing about for what must be decades.īattlefront, I imagine, is what happens when people like me who grew up loving Star Wars get to make their contribution to the universe. EA DICE’s Frostbite engine powers Battlefront, just as it powers the developer’s Battlefield series. I swear, at one point, a Stormtrooper I was shooting stumbled and fell in a way that felt so familiar to me that the animation must have been cribbed from a movie. I kept noticing it all, impressed by the level of detail.
And the way the snow on Hoth sparkled as I ran through it legitimately made me smile. There's Admiral Ackbar’s ship in the skybox, just like it was in Return of the Jedi. The way weak Stormtroopers fumbled around and fell after a few shots from my blaster, just like they should.
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In 2015, developer EA DICE knows how to make a gorgeous game on the PS4. Yes, I know that my eyes can deceive me, that I shouldn't trust them. Still, my first few hours with Battlefront’s multiplayer beta on PlayStation 4 left me supremely impressed. Trying to form a meaningful impression without much experience is like entering a hive filled with scum and villainy. It’s the honeymoon period, a time when things you’ll soon take for granted look dazzling and new. The first day with a game is often the best day with a game.